My (Hypothetical) DDO (Expansion)

DDO Eberron Explored

So lets start with the story. “Its time for adventurers to travel off the continent  Xen’Drik, to the continent of Khorvaire. Board the Golden Dragon and travel to find a lost relic that could change the fate of House Cannith, and the world forever. Or explore the Mournlands, the remains of the lost country of Cyre. Featuring 11 new quests, a new raid, new wilderness area, a new public area, a new race and more.”

So thats the basic story. So lets start breaking down things, starting with the Golden Dragon. 


The Golden Dragon is a “luxury air liner (that) was originally commissioned as a massive Brelish war ship. After the end of the Last War, Lyrandar re-commissioned the vessel as a luxury liner with the finest outfittings. The ship is large enough that it requires two elemental bindings, both fire elementals, in addition to a separate water elemental binding. The combination of the secondary fire elemental and the water elemental are required to provide the extra lift.” It was intruduced the the adventure Voyage of the Golden Dragon. Different parts of the ship could serve as different “locations” in a town. Galley for as an inn, cargo hold as shops, air skiffs as location transfers (one to the Stormreach marketplace, one to the guild airships, various ones to different quest and explorer zone), etc.

So the quests. What level range should the starting quests in “Eberron Explored” be. Well, I’m think levels 8-12. Also the quests I am thinking of is a retelling of the schema quest chains from the original Eberron release in 3.5 edition. The quests would be as follows under the name of the original adventure:

The Lost Schema (quest chain)

  • The Forgotten Forge
    • Depths of the Lost: The players are tasked by Eldaydren d’Cannith to investigate the journal of the deceased Bonal Geldem. The investigation will bring adventurers into conflict with agents of the Lord of Blades. (adventure level 8)
    • The Forgotten Forge: Players return to the sewers of Sharn to examine the ruins of Darasharn. Once again the the players come to conflict with agents of the Lord of Blades, as they search for the lost Cannith forge located in the ruins. (adventure level 8)
  • Shadows of the Last War
    • Seeking the Excoriate: Players must seek out the former House Orien scion Failin to find clues to the the lost cannith forgehold, Whitehearth. However, the goblins are not to pleased with the arrival of these foreigners. (adventure level 9)
    • The Glass Village: Players find themselves in the former Cyran frontier town of Rose Quarry seeking more information about the forgehold of Whitehearth. However, they soon encounter the enigmatic Order of the Emerald Claw, who are also seeking the lost Cannith Forgehold. (adventure level 9)
    • The Lost Forgehold: Players travel to the lost forgehold of Whitehearth to recover the next piece of the schema. However, the dark experiments of Whitehearth may not be so keen on letting them leave with it. (adventure level 9)
  • Grasp of the Emerald Claw
    • Schema complete: Eldaydren d’Cannith has the players return to Xen’Drik to examine some ancient giant ruins that seem to have a link to the schema, possibly being the location of the final piece. However they soon find that the Emerald Claw has also arrived there seeking the piece. Its a race to complete the schema, and to learn its secret. (adventure level 10)
    • Ancient Evil Awakened (raid): The completed schema has awakened a massive ancient warforged. Players must work together to stop such a powerful enemy (raid level 12)


“The Lost Forgehold” as well as most of the original quests would take place in the new wilderness zone  “Valley of the Fallen.” More on that later though. Lets finish the other six quest discriptions.

  • That Which was Lost: House Phiarlan has hired the players to recover an item lost during the Day of Mourning. However, the item may not be as unguarded as one could assume. (adventure level 8)
  • A Shift in the Moons: A group of shifters has asked the players to head to the Eldeen Reaches to find out what happened to their shaman (a druid). It seems, something sinister has claimed the shaman’s grove for its own. (adventure level 11)
  • The Madness of the Forge: A Cannith creation forge that warped by the Day of Morning has been reactivated by a mad follower of the Lord of Blades, turning out insane warforged that exist in a constant state of rage. (adventure level 12)
  • (I don’t have a name for this one): The players have been asked by a Cyrian refugee to find out what happened to his wife. This would eventually lead into a fight a battle with a carcus crab. (adventure level 12)
  • Pack of Iron: A pack of iron defenders has been located that is acting with tactics far beyond what they should be capible of. (adventure level 10)

So lets talk about the “Valley of the Fallen.” The “Valley of the Fallen” is a battle field from the Last War. The area is filled with constructs (Warforged, Iron Golems, Iron Defenders), Undead (Zombies [both regular and intelligent], Skeletons, a new creature called Mistborn), and mutated animals(variations of existing animals, though it would just be a cosmetic change). Rares would consist of of powerful versions of said creatures. Explorers would be various ruins, camp sites, and (as morbid as it sounds) the remains of soliders, as things do not decay in the Mournland.

Ah, and here we are. The new race that I would put in are… (drum roll for effect)… shifters. Yeah, you should have seen that coming. They are mentioned in one of the quests above after all. But yeah, I would go with shifters.


So, lets approach this mechanics wise. How would I incorporate their shifting? Feats. The same way that clerics, favored souls, and paladins have their deity feats, warforged have their body feats, and the various dragonmarked feats. At level 1 a shifter would be able to choose a feat that would give them the ability to shift for an amount of time similar to a barbarian’s rage ability. The duration being 18 + (Constitution modifier x 6) seconds. The feat would give an ability boost based on the trait chosen. They would also get an extra ability based on the trait chosen. The amount of times per day that they could be done would also scale the same as rage. Those traits are:

Beasthide: +2 con (this would not increase the duration of the shift), +2 natural armor
Dreamsight: +2 wis, +2 to wild empathy checks.
Gorebrute: +2 str, +1d6 force damage
Longstride: +2 dex, Increases caster base run speed by 25%.
Longtooth: +2 str, 2% insight bonus to doublestrike
Razorclaw: +2 str, Sneak Attack Bonus +1
Swiftwing: +2 dex, (ability to monk’s slow fall but not a toggle)
Truedive: +2 con, Swim 1
Wildhunt: +2 con, +1 search, spot, listen

I am aware that some of these are a bit stronger then others, but this was the closest I could get to the abilities of the shifters using the in-game mechanics. As for their enhancement tree, I would have it focus on the abilities and bonuses from the shifting. Also I would have it increase the duration and number of shifts. Again similar to the enhancements that effect a barbarian’s rage.

So now the “and more” part. I would have a new iconic. The dwarven artificer. Why dwarven? In the original Eberron Campaign Setting, the book where the artificer is introduced, the class is represented by a dwarven artificer.


Also one of the main characters in the DDO book Skein of Shadows. So it just seems to make sense to me. In its enhancement tree, I would give it a toggle that allowed you to add different elemental damages to your weapons. These “alchemical augments” would be similar to the “Venomed Blades“enhancements that drow and assassin rogues get. Also, have it have the wand enhancements, Wand Heightening and Wand Mastery. Enhancements that can be found in the arcanotechnician artificer, spell singer bard, radiant servent cleric, season’s herald druid, angel of vengeance favored soul, mechanic rogue, eldritch knight (both sorcerer and wizard), tainted scholar warlock, archmage wizard. And yes, I am aware that I put an artificer enhancement tree, but both enhancements are not in the tree, and you could easily combine them into one enhancement. Maybe call it “Mror Wand Specialist.”Its about flavor, much like the other iconic trees.

So, lets look at what the editions of the game would look. I am using the Mists of Ravenloft editions that are for sale as a template. It’s the most recent release, so its a good example of what to go with. The standard edition would simply be the “Eberron Explored” expansion (the quests, raid, access to the Golden Dragon, and access to the Valley of the Fallen), the shifter race, twenty astral shards, and a supreme resurrection cake. It would sell at a price point of $39.99.

The collector’s edition would include the Eberron Explored expansion, the shifter race and a character slot, fifty astral shards, two supreme resurrection cakes, an ethereal rest shrine, a heroic horrid wolf companion (its like a dire wolf, but stronger), exclusive Karrnathian cosmetics (as pictured here, second from the right), an exclusive spire dragon cosmetic pet (seen below), and a code for thirty days of VIP game time. The price point would be $79.99.


And finally the ultimate fan bundle! It would includes all of the collector’s edition, with 90 more astral shards, another supreme resurrection cake, another ethereal rest shrine, six mirrors of glamering, a legendary horrid wolf companion, exclusive Aundairian cosmetics ( same picture, second from left), an exclusive furitive filcher cosmetic pet (again, seen below), a code for 60 days of vip game time (this replaces the 30 day code seen above), access to the dwarvern artificer iconic, ten slots of shared storage, a racial enhancement point tome on all characters (and those made in the future), and an airship beacon that will bring you to the Golden Dragon. This will be the most expensive of the three, ringing up as $129.99. All the prices are before taxes (because same states do in fact charge taxes on digital goods.)


So with that, I think I have covered all the bases of this concept. I think I will start researching that Phiarlan article I keep saying I am going to write… eventually…


Let’s Take a Look at Cosplay Melee Episode 1 Review and Opinions

Ah, Syfy. You and cosplay have such a poor history. But here you are with a new show. So in this article I’m going to go over the contestants, the judges, and my personal opinions of the first episode of the new SyFy (I pronounce it SiFi) show Cosplay Melee.

Lets start with the contestants.


Starting from right to left we have Alicia, AKA VertVixen, then Fred from Fred and Ellie Designs, Grace also known as Zonbi, and Xavier from Ebony Warrior Studios. Right away I want to give props to the crew, as they did not try to portray any of them in a poor light or as back stabbing individuals. They were shown as driven individuals who at time even gave each other a hand or some constructive, keyword CONSTRUCTIVE, advise. No name calling, no unnecessary drama other then what was caused by the time crunch leading to mistakes. Actual friendly competition in a reality show. Who da thunk it?

Next we have the judges.

Cosplay Melee - Season 1

Let’s go from left to right this time. First up we have Leeanna Vamp, A professional cosplay model, actress, and the daughter of Elvira. Then we have Yvette Nicole Brown, known for her role Shirley Bennett on Community and as Helen on Drake and Josh. Maybe that last one is just me. Finally we have Christian Beckman, who has done special effects work on A.I. and the Village. The judges all seem to have some experience with costuming or special effects, except for Yvette who is just a fan.

So here is where I start going over the individual projects of each contestant. The theme of this weeks episode was Space Opera. Each contestant was tasked with making custom characters from a space franchise of their choosing. After each one I will give my opinions on their project. The first one I am going to go over is Fred, after all age before beauty.

Fred decided to go with a Star Trek themed character named Martin Cromwell, a character who was an ally of Khan (sorry, couldn’t help myself) that survived an assassination attempt. As we were presented with the concept of his mask, it reminded me more of the Cylons from Battlestar Galactica then some thing from Star Trek.

Fred Helmet Concept
I’m not crazy right?

Using a combination of EVA foam, LEDs, and a flash light Fred tried to pull his concept together. However he hit a snack when it came to the skull cap of of his helmet as he tried to mold it from Worbla (thermoplastic) around a foam head, something the judges pointed out. However even with that he was able to pull at least the majority of the helmet together.

Fred Helmet

After the judges critiqued the helm, he was given car mufflers to use to make a jump pack, and we got to see his full concept come to fruition.

Fred Concept

I want to say this now, I feel we did not get to see the initial concept art of each person’s design. As you will see as we go, it looks like the concept art was all drawn by the same person, even though the contestants designed the projects. Anyway this was the final result of his work.


To get around his issue with a skull cap, he removed it from the helmet. He replaced it hie a facial prosthetic that unfortunately made the mask unwearable. Also he covered up his jump pack, a necessary part, with a large fur cape. In the end this cost him.

So my personal opinion with Fred’s design. It doesn’t scream Star Trek. In fact, it screams more Warhammer 40k to me. This is after his helmet/ mask looked more like a Cylon. However, all that said, This is a kick ass costume, its just unfortunate that he hurt himself with the cape and mask.

Next we will take a look at Grace. Grace went with a Guardians of the Galaxy themed bounty hunter named Polaris (not to be confused with the mutant with the same name) Her helmet was a star emblazoned concept that makes me think of Starlord’s old head gear in a way.

Grace Helmet Concept

Using almost all craft foam, she made this helmet work… except for one small detail. She couldn’t see out of it. Although watching her process, I noticed she was using something that looked like rubber cement to adhere the pieces. I ask this because I am dumb and don’t know, but isn’t that stuff bad to get by your face? Anyway this was the helmet’s finished product.

Grace Helmet

Some parts are a wee bit rough, but that can be chalked up to having to change her style to suite the situation. From this we got the concept for her full suit, and she was given vent ducting to use as to make her jet pack.

Grace Concept

The final result to all her hard work was this


She had some troubles getting to that point of course. The rail gun she made broke at one point and she had to change the eyes out of her helmet, but in the end she did a really good job. Side note, now we know who Rocket stole his giant guns from.

Third up we have Xavier. Xavier went with a Star Wars themed crime lord named Syresh Voos. The helmet was designed to be a mix between a tie fighter pilot’s helm, and an imperial helm.

Xandier Helmet Concept

He made the entire thing out of EVA foam, yet it looks like it was cast in metal. Christian Beckman even saying that the damage he did to it for detail pops more because of the symmetry he obtained.

Xandier Helmet

His helmet brought him victory in the first round and he got firs pick of the three items to use for a jetpack. He chose a leaf blower. With that we got our final piece of full concept art for the armors.

Xandier Concept
See what I mean about the concepts all being drawn by the same person?

When it came time to reveal the the full piece Xavier did not disappoint judges for the most part. They did feel like he could have done more with the leaf blower for his jet pack. Despite though, he was able to leave the competition victorious.


I feel out of the options the had, the better costume most definitely won. Xavier went in with a plan, knew what he needed to do for it, and did an AMAZING job at executing it.

So you may have noticed I left Alicia for last. Well, there is a reason for that. See, I am a regular in her stream and a giant uber fan of her armor work. Seriously, look up her Shard from Court of the Dead, or Fem Arthas. So when I was debating on go through this episode I was afraid I would not be able to hold my bias, and with that full disclosure I will give my statement and then I will give my opinion.

So Alicia went with character from the Chronicles of Riddick, a survivor of the Necromongers attacks named Ana. Unlike the others she did not go with a helmet, instead opting for a headdress.

Alicia Helmet Concept

Using craft foam, worbla, and bondo she went about attempting to create a piece that gave off the look of metal. A fact that the judges stated she accomplished. Leeanna Vamp even stating that it looked heavy, and that it looked to have substantial weight to it.

Alicia Helmet

However upon seeing that the piece had no back, and was secured with cord rather then something with more detail, it cost her. She was eliminated the first round.

So now my opinion on Alicia’s design and her judgement. As Leeanna and Christian stated the execution made it look like it was brushed steel, not bondo and plastic. She was shown nothing but praise for the piece, except for the back. And that lies with my issue. The piece was not SUPPOSED to have a back. I say that in my honest opinion, Alicia was robbed. On the stream after the episode we were shown her concept are for the finished piece. A back would have been pointless as it would have been covered with hair. I do not take away from any of the other contestants, but in the judges place I would have removed someone else. As I stated above out of the three remaining options, they chose the best one. But to eliminate someone for such an idiotic reason as their piece does not have a back when you have not even seen the concept that they were going for is foolish. A better idea would have been to handicap the contestant that they saw as “last place” do not let them choose what they must use in the final round. This was an idea that was brought up on the stream afterwords.

I will not take anything away from ANY of the contestants. They all did amazing work and should be incredibly proud. I am not a cosplayer. I am a fan. I am someone who can sit back and appreciate the art for what it is. So I have decided that at the end of the reviews for Cosplay Melee I am going to suggest five cosplayers for people to look up because of their talent. So here are this article’s 5.

  1. VertVixen Yes, she was a competitor in this episode, but if your not looking at her work, you are insane. She has done some great work with gender bent versions of The Lich King from World of Warcraft, Garrison form Battle Chasers, and will soon be doing War from Darksiders
  2. Artcore Cosplay: One of the sweetest people out there, and she busts her ass for what she loves… Literally. If you want to know what that means then stop by her stream to see an amazing German cosplayer make her entire costumes… BY HAND!!!
  3. Miss Pirate Savvy: Another amazing kind soul, Pirate Savvy has done some awesome work as Thor, and is known for her Lady Death
  4. Princess Nightmare: Yes, I talked about her before here, and even interviewed her here, but my stance remains the same. While she may not make her own cosplays, she makes sure to have a hand in their design, and their construction. From what fabrics are used to how it all fits together.
  5. Elizabeth Rage: One of the more popular ones I’m plugging thanks to her work on DIY Cosplay Shop on the Awe Me youtube channel, her work is still great.

That’s all for this entry into Let’s Take a Look At.

Addendum: I feel that while I tried to be unbiased as possible, I still need some work in that department. At this time I would like to apologize if it seemed like I was trying to take away from anyone’s work. I was not. Everyone did an absolutely amazing job. Also I would like at this time to apologize to Grace/ Zonbi. At the time of writing this article I had not researched as thoroughly as I should have, and as such made errors in her representation in the article. These errors have been corrected. Special thank you to Artcore Cosplay for pointing out my error. I am slowly getting more used to a written format and of these kinds of pieces. Please bare with me in this learning process.

MyDDO: 10 Years of Awesome

On February 28, 2006 Dungeons and Dragons Online: Stormreach launched. In those ten years we have seen two title changes, first to Dungeons and Dragons Online: Eberron Unlimited and the to just Dungeons and Dragons Online, and a change from a monthly subscription model to a free to play model.  We have had 2 expansions, Menace of the Underdark and the Shadowfell Conspiracy, and a myriad of updates. All and all it has been a great ten years. And how do you celebrate a great ten years? With a kick ass party of course!!!

In House Phiarlan’s enclave, in the Phiarlan chapter house, the Coin Lords have prepared an amazing party for the anniversary of the founding Stormreach.


However, before you even get into the party, you find out that there are some things that are amiss. First, sitting outside of the chapter house, is a very interesting person.


That is brand/commerce manager Tolaro. And she is not the only Turbine staff member making an appearance. Take a look.


Pictured from left to right are DDO QA Team – Cocomajobo (the giant eyeball), World Builder – Kintani (the black dragon), Quality Assurance – KookieKobold (kobold), Quality Assurance – LordofFire (fire flenser), and DDO QA Intern – Gaia_Liten (the human sorcerer/wizard). I love how the quality assurance have already set the place one fire.

Also shown is dev The_Mighty_Cube as of course a cube, and world designer NoWorries as a fiendish troll.

But they are not all. There are also four optional “bosses” that are also yet more devs. First, there is the man, the myth, the legend, the former host of DDOCast, Jerry Snook aka Cordovan.


He is a community manager, and his in game model is based off of his old character, Mockduck.

There is also developer Steelstar, who is modeled as a warforged artificer testing a build.


I like how when he drops he starts wondering ways to better the build.

Also there is Executive Producer Severlin, who takes the form of a brooding Cormyrian human sitting on a throne surrounded by skulls.


And finally on the battle dev front we have developer Vargouille. His in game model is one of the most disturbing things in the game. And this is coming from someone who loves the Lords of Madness chains. His model is… well… take a look for yourself.


Its based on the actual Vargouille from Dungeons and Dragons, which always gave me the creeps.

The Devs are not the only people at party. After all it wouldn’t be the a party with out guest. First is a group consisting of Elminster, the Daelkyr, and a deva playing Dungeons and Dragons… I am not kidding about that.


Also are a familiar looking parting consisting of warforged barbarian, an elf wizard, a halfling rogue, and a human cleric.


Observant players will notice that they are the players from the opening cinematic. They are also in online fiction Shadows of Stormreach. That story was released as a prequel to the game on the Dungeons and Dragons website and can be found here.

Also at one of the tables you notice some individuals with some very familiar names. Names like Velah, The Truthful One, Sinvala, Varath, and a couple of others.


These are various dragons from throughout the game. The one of great interest to me is the dragon on the far right. Aussircaex is her name. She is the white dragon from Korthos Island, the one that was being controlled by the Mindsunder. Speaking of Korthos, in here we also encounter some friends we made on said island. We once again see Talbron Tewn, and Cellimas Villuhne.


Suspiciously, Jeets Shimis is missing. Wonder where he is.

I love this event. Not only is there a party, but every character gets a token that they can trade in to get some really fun gear, like old raid gear. Also, completing the dungeon gets you Party Favors, which you can trade in to get some really interesting stuff.

At this time I want to reflect on my own experiences with DDO.  I had been fallowing DDO since it was in its original beta, way WAY back in early 2006. But I wasn’t able to play. Money has been and still an issue with me.  When it went free to play I hopped right in. I posted to the MyDDO, and devoured content. I was part of the DDOCast build guild, and have met some pretty cool people. In those seven years I have played the game and have enjoyed every second of my time in it. I have taken a few brakes, but always find myself returning to it. Even in those nine years I have managed to put some money into the game. In my time playing I have purchased:

  • All but the three most recent adventure packs
  • The Half-Orc and Half-Elf Races
  • The Artificer Class
  • Five Character Slots
  • The Collectors Edition of both Menace of the Underdark and the Shadowfell Conspiracy
  • Various cosmetics such as pet tricks, armor kits, and the like
  • Various gold seal Hirelings.

All and all I think I have spent $200 in the span of nine years, or about $22 a year. I do not regret spending a dime on it ether. I just wish I could get the last three packs. Especially sense one of them is Temple of Elemental Evil, a classic module that I have always loved. This is a game that I love and I loved to support. Here is to ten years of DDO and hopefully another ten to come. Happy Birthday DDO!!!


Special thanks to Cordovan aka Jerry Snook for supplying the screenshots of the Boss Devs, because every time I would try to set up the to take a screenshot, I would get dropped like a sack of bricks. So thank you so much for that. You are a life saver sir.


Well with the rebirth I am putting this all through, lets start the new chapter of this book with a new series. This time Let’s take a look at Rooster Teeth’s RWBY.


RWBY is an online animated series produced by Rooster Teeth Studios. It was created by the late Monty Oum, the creator of the popular Dead Fantasy videos. The title is an anagram for the four main characters of the series, as well their team. The first trailer premiered on November 07, 2012. It focused on the character Ruby Rose, although at the time the character was not named. The trailer showed off the cell shaded; anime inspired art style that the show would continue to use to now. It also shows the high impact action that series would become popular for. In February of the next year we got trailers for Weiss Schnee, soon fallowed by one for Blake Belladonna, and finally Yang Xiao Long two months after that.

The story of the world is that of the world of Remnant. A world that was once separated by war. This world is protected by hunters and huntresses against creatures called Grimm.


Grimm are manifestations of pure negativity. And as such they are drawn to negative emotions, such as fear and panic. Needless to say that during that war I mentioned, these things ran rampant. They sort of remind me of the Hallows from Bleach.  To fight these creatures the characters have a variety  of tools. From the mystical auras and personal semblances, to the amazingly outlandish weapons, such as a scythe that turns into a high powered sniper rifle. Also, shotgun gauntlets.


As I said before, the art in RWBY is a cell shaded anime style that looks amazing. Its style is crisp and clean. Nothing looks grossly disproportionate. The score to every episode is beautiful. The voice acting is has a few hiccups but for the most part they can be forgiven as the vast majority of it is amazing.  Motion capture is used as much as it can be, Monty Oum providing a good chunk of it himself during the first season and a half.

All that being said, if there is one gripe I have with RWBY it’s the story. Not the lore. The lore of Remnant is amazing, as it even gets its own series called (of course) Remnant. The story however seems very much just to exist to anchor the fighting. In a world where such beautiful lore exists, story seems to take a back seat. Character growth seems to be rushed into two episode arcs, and since each episode is equal to about half an episode of a regular tv show it means that basically fallows the trope if heavy character development in a short time.  However as of the third season, this seems to be changing.

I feel that with all of the above the mentioned I can say that RWBY is a strong series, and I hope to see the ending that Monty had planed come to pass.

As I said earlier RWBY was created by Monty Oum. As its creator, he did a lot of the animation, writing, and motion caption work himself. That was until January 22, 2015. Monty was hospitalized following a severe allergic reaction during a routine medical procedure. He slipped into coma and was in critical condition, as stated by Bernie Burns. On February 2nd of the same year, Matt Hullum of Rooster Teeth announced that Monty had passed away. It was stated in a memorial stream that a majority of further plot points had been divulged to other members of the RWBY team before Monty’s passing.  The series has continued since then.

I Don’t Know When…

Well… This was not how I wanted to come back at all. Well not back. This is just an update. I don’t know when I will be “back”. At this point I was hoping that after Steampunk World’s Faire, I would be back and supplying new content. I’ve had a “MyDDO” article about House Phiarlan that I have been wanting to write for a long LONG time. But things have gotten bad. So updates:

a) I am no longer affiliated with Princess Nightmare. We have parted ways.

b) Because of a, I am currently in a pretty tough spot. One that, while I am doing what I can to correct, may take some time.

The last time I addressed the page, I was full of optimism and hope. Now, I find myself scared shitless. Also I find myself feeling hurt and betrayed. I trusted someone, and in the end I paid for it. When I can come back the first article will be about House Phiarlan. So please keep an eye out for that, because I don’t know when that will be. Thank you all for your patience and support during this time.

This is Mops, signing out.


What the WoW: Improvements to the WoW Armory app

Welcome to the first article in What the WoW… okay technically second. You could count one of the entrants of Tales from the Table as one, technically. Anyway, What the WoW is a series about… anyone? Anyone at all? You in the back? That’s right we’re going to talk about World of Warcraft. I have played mostly sense Cataclysm, though for the most part I skipped Pandaland. I got back into it when my best friend asked me to start playing again. With the new Draenor expansion I have seen some things that have me asking, why is this not in the mobile armory?

Let’s start that with the new garrison feature. See in garrisons you get what’s called followers. This is how they are displayed:


You send these followers on missions for things such as gold, character experience, follower experience, gear, etc. The mission load out looks like this:


So I have a simple question. Why can’t we do this from the armory? The WoW mobile armory has shown that it can focus in on individual characters on a person’s account. They have shown this by accessing the character’s guild, and auction house. So why can’t we send followers out on missions from the mobile armory? It can’t be that the interface is to clunky. We get a simpler one as a readout on our HUDs on our maps. They look like this:


That is the available missions, and this is the general Garrison report (which would also be useful):


At the time I am writing this, the WoW armory has not gotten a major update sense February of 2014.  I’m not asking for fully functional garrison maintenance, the ability to send out and claim missions would be useful.

You know what else would be useful? The ability to chat with friends while mobile. I don’t know how useful this would be in the armory itself, but there are apps for Skype, Steam, AIM, and the armory even allows for guild chat. They could even use the current layout for the friends list that exists:

I know me and my best friend use it to talk about business while we play WoW and having this on a phone would be very very useful in case say one of us is on wow and the other is not even near their computer. That may just be me though.

Entertainment that cleans up.